
None of these locations would be worthwhile if there wasn’t a driving force for motivation, no pun intended. DiRT Rally is the type of game which you show to your mates and say, “Yeah, you knobs! With your Driving Club and your Project Cars and your drizzly rain effects. There’s so much within the game’s visual design that allows it to stand-out among its competitors due to the fact it’s a rally game, all of which contribute to making a great deal of sense in reference to the driving experience it manages to deliver. However, as mentioned previously it’s within the small details of the game where appreciation is due. Aspects such as the cracks in a damaged window reflecting light, rubble and dirt staining the windscreen, as well as the smearing of ice across the body of the player’s vehicle. "The career mode is where players are most likely to spend a great deal of their time as it’s both rewarding and encouraging to player progression, which adheres to the familiar route of race to earn money, spend money to buy cars." Initial advertisements may not have placed enough attention on the game’s visuals, but as we’ve seen with previous CodeMasters titles: great visuals are expected and received. While it may not have the aesthetic flare of games such as Forza or Need For Speed, it’s by no means a slouch. It’s also within these aspects where the game’s visual department opens up its doors. Scraping trees, slamming into rocks, skidding out of control due to the surface of terrain battling against your every move while you attempt to stabilize your car.


It’s within the game’s level design where the small things are easily appreciated and go hand-in-hand with the realistic deformation and functioning of the player’s vehicle. From the icy, black mush torturing the body of your vehicle, to the sharp and gritty pebbles of Germany’s off-road trenches. If there’s one thing in particular that has to be said about the game’s level design, it’s that it’s authentically disgusting.
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It’s also worth mentioning that CodeMasters has promised to support the game long-term by adding free updates consisting of vehicles, game modes and locations just in case there wasn’t enough locations already. The mists of Monaco will reap havoc on your vision, the blistering gravels and stones of Greece will have no mercy on your body-work, and then there’s Wales…well it’s muddy and wet just like real-life. All of which contain the appropriate weather patterns in reference to their real-world locations. Sweden, Germany, Monaco, Wales, Greece, the list goes on. There’s enough locations and environments on-hand that will allow players to become familiar with the tracks should they favor one over the other, and there’s plenty to choose from should they wish to try something new due to the many choices in terrain and environmental settings.

So how does the game fare in bringing choice to the race track? Well, its not bad. Initial advertisements may not have placed enough attention on the game’s visuals, but as we’ve seen with previous CodeMasters titles: great visuals are expected and received." "While it may not have the aesthetic flare of games such as Forza or Need For Speed, it’s by no means a slouch. It focuses on one thing: The core rally experience, something of which it manages to deliver throughout its intricate driving mechanics, astonishing sound design and various set-pieces.

Enter DiRT Rally, it knows exactly what it is and doesn’t pretend or promote itself otherwise. While each of its racing competitors are great within their own rights, they seem to be holding a juggling act between being a technical showcase for pushing PCs and stress-testing consoles as well as proving themselves to be a truly refreshing experience, both of which will always remain in the eyes of the beholder. Among the many racing games that have been released this year there’s been one thing myself and many others have been questioning: What’s going on with CodeMasters? Unlike the Forza series, Project CARS, DriveClub and so on, there’s two specific areas in which CodeMasters manages to excel whereby it succeeds at capturing people’s attention: immersive excitement and a tightly-focused experience.
